Crystalized Time is next! WIP


Hey everyone, just an update. I started working on Crystalized Time today:

Here is what is done so far:

- Arena, stoplight placements
- Player debuff assignments

Currently working on:

- Remaining assets (Hexa Waves)
- Logic: Timings/order of stop light explosions, hexawave patterns, ice dragon movement and collision
- Timings in general (I must understand this mech down to the second to be able to make it accurate as possible)

After the above is done then the following work will be done:

- Bot movement for each debuff (Early pop strat)

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My goat